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Which is more interesting from the perspective of the first person and the third person of the peace

Which is more interesting from the perspective of the first person and the third person of the peace elite

4hw.com.cn: Recently, the mobile game "survival of the Jedi: peace elite" pushed a new version of the update. In the new version, the first person mode of the holiday may not be used by many players. What are the differences between the first person and the third person mode of the peace elite? Which mode is better? Let's make a comparison.

1. Bunker action

The importance of bunkers is well known. In the third person, it's easy for an enemy hiding in a bunker to attack a moving target without a bunker. For example, we can see the target behind the bunker, but the target can't see us. The next thing is the quick side shooting, and the opponent has almost no reaction time. In the first person mode, the situation is the opposite. Because of the change of the range of view, our vision behind the shelter will be blocked because it is close to the shelter. Instead, players without the shelter can easily determine your position according to the shelter, and then start to mount a gun. In this mode of fair vision between the enemy and us, it is often the first to mount a gun to shoot Home can easily take advantage.

2. Information acquisition

In any mode, there are no more than two ways to obtain information, one is vision, the other is sound. In the third person mode, because we can take advantage of the third person's field of vision, in most cases, the amount of information obtained through 'seeing' is often greater than 'listening'. In the first person mode, the field of vision is narrowed. It is not only more difficult to obtain information through the field of vision, but also more dangerous to expose. Therefore, in the first person mode, auditory information collection is more important than visual field.

3. Advantage of shooting

It is believed that many players have experienced the experience of being shot down by the so-called Voldemort players with black guns. On the premise that the enemy and our shooting techniques are equivalent, the advantage of players with shelters is obviously greater than that of players without shelters. In the first person, it is completely reversed. Because of the vision, as long as we can see the opponent, the opponent can see us intuitively. Under this kind of naked four eyes transition, it often needs extremely quick response to the ability, so the first person's combat duration will be far faster than the third person's.

Conclusion:

According to the above contents, the following points are summarized:

Firstly, the proportion of information acquired by voice is increasing, and the information acquisition is more fuzzy. To get more intuitive information, you need to be close to the target.

Second, the quality of shooting often determines the outcome of a wave of encounter war to a large extent. The advantages of ambush, crouching in the shade and other ways are not there.

Third, close to the opponent, plus face-to-face gun, generally speaking, the first person mode of play more tests the players' hard power, such as gun technique, and the game rhythm is faster, rarely two teams confront for a long time.