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China's E-sports talent gap reaches 500000, and the national skill standard for new professional E-s

According to chinanews.com, the kick-off meeting for the development of national vocational skills standards for 'e-athletes' hosted by the China Cultural Management Association and hosted by the e-sports Management Committee of the China Cultural Management Association was held in Beijing on the 17th.

It is reported that the meeting invited national professional standard setting experts, e-sports industry experts and heads of relevant enterprises and clubs to jointly discuss and formulate the professional skill standards of national new professional E-sports players.

In April 2019, the Ministry of human resources and social security, the General Administration of market supervision and the Bureau of statistics officially released 13 new occupations to the society, of which two new E-sports occupations such as' E-sports player 'have attracted extensive attention from all aspects of society. The Ministry of human resources and social security has made it clear that e-athletes refer to the personnel engaged in different types of E-sports competitions, sparring, experience and activity performances, and their main work includes participating in E-sports competitions; Carry out professional E-sports training and generation activities; Collect and study E-sports team dynamics and e-sports game content, and provide professional E-sports data analysis; Participate in the design and planning of E-sports games, experience E-sports games and put forward suggestions; Participate in the performance of E-sports activities. It can be seen that e-athletes cover professional positions such as professional players, professional coaches and data analysts in the e-sports industry.

According to the analysis report on e-sports industry published in 2019, in 2018, China's E-sports revenue reached US $164 million, accounting for 18% of the global market, China's E-sports users exceeded 350 million, and the number of viewers reached 125 million, accounting for 33% of the global total. In the next few years, China's e-sports industry will maintain a high compound growth rate of more than 20% and lead the world in development speed. At the same time, the number of E-sports employees in China is only 50000, and the talent gap is as high as 500000.