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Cloud top chess 9.20 guard Dragon Knight lineup introduction lol cloud top chess guard Dragon Knight

Yunding chess version 9.20 was launched in the national service on October 10. At present, the new version of the game has just been launched in the national service. Few players know how to play the new lineup, and most players are still trying new lineup combinations. However, although the Cavaliers' lineup is the mainstream structure of the previous version, it has not changed much in the new version and is still very capable of playing. Now let's share a set of strategies for the guard Dragon Knight lineup that is easy to use and does not eat equipment.

The advantage of this lineup is that it doesn't need to sell blood to get equipment. In the popular version of big sword, fist and reverse bow, armor and belt are easy to get, and it's easy to get excessive in the medium term. Most of the equipment of this version of jinkesi tends to be giant killers. There are fewer red buffs, and the price performance of madmen is very high. The hottest wild spike can't kill the madman anti armour bloom in the early stage of this lineup, When attacking assassins, pay attention to bron's position. It's best to let NAR shoot bron to the corner. In this way, bron's shield is facing everyone of the other party, maximizing anti armour damage, abusing wild stabs, and restraining Imperial Knights and gunriders.

Final lineup:

[Abstract] version 9.20 of Yunding chess was launched in the national service on October 10. At present, the new version of the game has just been launched in the national service. Few players know how to play the new lineup, and most players are still trying new lineup combinations.

Binding effect:

Dragon 2 / 2 dragons gain 75% magic damage free.

Shadow 2 / 2 curses a random enemy at the beginning of the battle and sets its health to 100.

Guard 2 / 2 at the beginning of the battle, friendly forces adjacent to the grid gain 50 armor per layer. Guardians don't give themselves gains. (you can stack any number of times)

Knight 4 / 6 your team ignores 35 damage from all sources.

Noble 3 / 6 increases 1 random friend's 50 armor and magic resistance, and heals the friend's 30 HP per attack.

opening:

At the beginning, we choose the big belt or lock armour. If we fight wild monsters, we can directly close the equipment if it is violent to anti armour or fanatics, and then the first wave comes to a wave of fake and genuine. We can take the accessories we need. If we get the equipment we want in the medium term, we can find various ways to maintain the blood volume to operate the economy. Then we choose wage earners to see the equipment. If there is a choice of fanatics or anti armour at the beginning (ice female sword Ji werewolf Shen) wait.

Key points in early stage:

In the opening draft, priority will be given to: Armor & gt; belt & gt; big sword & gt; big stick & gt; water drop & gt; boxers. In the early stage, the former knights and nobles in level 6, who came from ice woman and Lucian, and who used early. In the level 6 lineup, Galen, Nuo hand, iron man, Bobby (pig sister), bron and ice woman (Lucian) will take the anti armour fanatics first.

Pre requisite Hero:

Precautions in early stage:

In the early stage, it's best not to take bronzes, which will interfere with your economy and can't be matched with fetters. You can stay in bronzes at level 6, because if you are an ice woman, you can bipolar with 4 knights at level 6, and 2-star brontans are also enough. In the early stage, don't take some here and there. The economy will explode. We need to save enough 50 interest to go to the entrance earlier. That's why It's the key to this lineup. It needs 8 people. D. panson! We should choose what to work with strange quality and equipment.

Medium term key points:

The tandu of the 4 Knight double guards plus the AoE of the ice woman and the anti armor damage of bloom operate to 8 people. The 2-star pansen is replaced by the 2-star bloom, the 2-star Dragon King is replaced by the 2-star ice woman, there are crows on the double Empire, there are qianjue, and the double shadows on the death song. If there is a knight oath, you can turn 6 knights, if there is a cat, you can turn 3 methods, stand in a pile, but prevent hykes. You must find anti armor for bloom in the medium term, otherwise the output will be weak.

Medium term essential Hero:

Medium term operating economy:

In terms of medium-term operation economy, when you have 50 yuan and have no license or equipment at levels 5 to 6, you should choose to brush some 2-star monsters to maintain your blood volume. You must not be greedy for too much economy. This formula depends on your blood volume. I suggest that when you have about 50 blood, you still have nothing, so you should consider what you spend money to brush to maintain your blood volume. If the equipment is very Hu You can win in a row about before you fight the wolf, about more than 70 blood, so you may lose in a row after you fight the wolf, but you can't brush all the money at this time, except that the blood volume is particularly low. It must depend on the situation and situation. Suppose that your 80 blood is directly entered into the 50 left stone, and you can go to the population to open d when you come back from the draft. If the blood volume of the wolf has reached the bottom, think about it How to make rational use of money, the focus is on the 8 population, because the 8 population can gather the fetters of 4 riding, 2 guarding and 2 dragon. There is no pan Sen at level 8, so you can use the Dragon girl first. When you go to population 8, I suggest you still leave the economy of 30 Zuoshi to brush, because you may need to brush the pig sister, (female t pan Sen, dragon woman, Dragon King, etc.) High fee card, if you have no money to brush when you are on the population, I still suggest that you choose the population from population 7 to 2-star dragon or 2-star female t first.

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