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Analysis on the distractor of passers-by Bureau

Crazy iron is brilliant in KPL. It can be seen from the strength of the hero. In fact, crazy iron has a high playing rate in both passers-by and high-end games. Come to see the details of specific playing methods to help you better score.

Advantages of crazy iron

Crazy iron's 1 skill has a strong endurance ability, which makes it possible to resist pressure on the line safely and steadily. Even if you exchange blood with the hero of the other side, it's also true. This point can make crazy iron have the priority to clear the line when facing the line, so that he can work well with his teammates. The CD of crazy iron moves is now very short, because his moves have been modified in the previous version. The big move effect of Berserker iron is to cause damage and deceleration to the enemies around it, and also provide high shield value for Berserker iron, and bring a lot of energy value for Berserker iron during the duration of shield. Especially after the "extreme cold storm and shadow Tomahawk", every move can provide a lot of shield and energy value for crazy iron. In this way, the explosion and anti injury ability of crazy iron become very terrifying, so that it can play a great role both online and in group war.

In the S14 season, the side has always been under pressure. Only some side heroes who can get the line right have the chance to suppress the opposite side and then spare time to help teammates to invade and gank. Now the most suitable hero seems to be crazy iron. Because of his strong endurance, tanto and explosive damage, he can have a very strong ruling ability on the opposite line, so that he can suppress all fighters and tanks.

But crazy iron also has a very obvious disadvantage, that is, short legs, which makes it very easy for him to be kited by the enemy. If we are a Sagittarius hero in the early stage, it will be very painful to be suppressed, so we are meeting the game advice of Sagittarius and changing the line next. In addition, the problem of energy control has been adjusted for a long time, and now the CD of mad iron skill is very short. Even if there is no energy, we can attack first to play a set. As long as we play two skills first, the third skill will be strengthened. Then we use the short CD effect of the skill to fight against the enemy for a long time.

Playing details of crazy iron

Crazy iron against the line period is very strong, especially in Level 2 and level 4. Every extra skill of crazy iron can make its ability to damage and recover endurance change dramatically. In the early stage, when we can be fierce on the line, we try to be as fierce as possible. Because there is one skill, it is not practical for the other side to consume blood with us. Learning skill 1 before going out helps us clear the line quickly, and at the same time, it can also accumulate energy silently for us. The more common attacks of crazy iron and the targets hit by skills, the faster he will accumulate energy. When we reach level 2, we can rush up at once and consume a wave of blood of the other side with a series of moves. The damage of crazy iron is very terrible. This set can basically kill half of the blood of the other side.

Unpredictable damage

Crazy iron has a very powerful advantage, that is, it looks very thin, but its actual damage is very explosive. In fact, if it's crazy iron with these two grids of energy, you can instantly kill opponents with half blood. Therefore, we can make good use of this point. Most of the time, the enemy can't understand the damage caused by crazy iron. There is another little skill. When we use the 2 skill displacement, we don't consume energy. We only consume energy after the 2 skill strengthening and general attack. So we can also use the 2 skill displacement to get close to or avoid the enemy's damage when we have blood damage. Then we can release 1 skill or big move to ensure our endurance, and then a will strengthen the general attack.

Clearing support

Crazy iron line to line is very easy to get line right, so we should pay more attention to the small map when playing, and rush to support teammates in time after clearing the line. Crazy iron first uses 2 skills to enter the arena, then opens a big move to eat the damage, and then receives the enhanced general attack and 1 skill to hit the damage. As we have said before, Berserker iron's 2 skills will not consume energy without strengthening the general attack. Therefore, we consider that Berserker iron has only one grid of energy when it comes into play. It is suggested that we first play the strengthening moves to make us more resistant. If we are entering empty energy, we can use 12 skills to play energy first and then release big moves when we have enough energy. If we are entering the field to harvest, it's better to strengthen skill 1. The enhanced skill 2 can hit and fly the opponent. It's a very good retention skill. The big move can obtain the shield instantly. After strengthening, we can enter the field to absorb the damage.

Solo is not afraid of any hero

Many players don't think that crazy iron is the opponent of heroes who really hurt and whose skills are very elegant. In fact, on the contrary, crazy iron's damage is very unpredictable. In addition to the big move of high shield, the super recovery ability of skill 1 is also the guarantee of frantic candor. Before the real wounded heroes get hurt in the early stage, frantic iron can easily explode them. When we meet heroes like Lv Bu and Yang Jian on the opposite line, as long as we can advance to level 2 earlier than them, we can press them under the tower and hit them.

The recovery effect of Berserker iron 1 skill is also related to the number of enemies. When fighting, we can try to move closer to the direction of small soldiers. Then we can strengthen the skill one by one. Basically, Berserker iron can return to full blood. So we must not panic when we are bleeding. After we start the big move, we can use the 2 skill displacement to cause damage to multiple enemies, rub more energy, and immediately use the 1 skill to hit multiple enemies of the other side, recover huge HP, and then easily counter kill the opponent. Crazy iron is not very difficult to start, and it is very brainless to use. The season of S14 is coming to an end, so we are not afraid to use crazy iron to score in these days.