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Jedi survival map adjust poison circle balance what did Jedi survival map adjust?

I believe that there are many melon eaters who are curious about the update and adjustment of the running poison function of Jedi survival on April 12. So what are the updates and changes of map poison circle in the game? Follow Xiaobian to have a look.

Jedi survival April 12 update summary: playfulness

We adjusted the refresh mechanism of security circle and blue circle. In addition, we removed the refresh of clothing accessories in the game, that is, you can no longer find clothes in the game.

The maintenance time of blue circle is reduced. This means that you will have less time to decide whether to enter the white circle or to stay between the blue circle and the white circle.

Now the maximum movement speed of the blue circle slows down. The blue circle will move more slowly at the end of the game.

Damage of the 7th, 8th and 9th poison circles increased.

With the exception of the first blue circle, the probability of forming an absolute circle (meaning to stay away from the previous circle) is reduced by 30%.

The last blue circle will shrink to a positive center, not a random position. And the waiting time for the last lap was reduced from 195 seconds to 90 seconds.

As the game progresses, the safe area will tend to be brushed in areas with water.

On the erangel map, the first security zone will appear 30 seconds ago.

On the Miramar map, the first safe area appears as soon as the player gets on the plane. (we may not launch this feature on this patch, but the next one. But not necessarily. What we want is your players' feedback on this change) now the clothes and accessories in the game will not be refreshed. The refresh rate of other items remains the same.

The following is the official update announcement:

[official service maintenance announcement]

For the 10th round of 1.0,

We will start the official service shutdown maintenance at 10 a.m. on April 12, Beijing time.

Maintenance start time: 10:00 am on April 12 (estimated 3 hours)

Maintenance content: version 1.0, round 10 update

*If the maintenance content cannot be completed within this time, the start-up time will be postponed. Sorry for the inconvenience!

The 10th round update of version 1.0 announced that the player is good,

Through this week's update, we will make some changes to the blue circle (poison circle) and the map Miramar. After the test server verifies the updated content, we will update it to the official server. Please pay attention to the follow-up announcement. For any comments or suggestions on this test, please leave a message in the comment area of this announcement or bring the topic "pubg test feedback" for micro blog feedback.

Adjust the balance of blue circle (poison circle)

In January of this year, we combined the feedback from all players, and carried out several balance tests and adjustments of the blue circle internally. We hope that this update can improve the irregular and uneven process of the game. I hope you will give more feedback. Miramar adjustment

We will make a second adjustment to Miramar. Due to the risk of the surrounding areas in the north of the map and the low refresh rate of materials, it is difficult for players to use various game strategies here. We hope that through the improvement of relevant areas, we can make the players' combat methods more abundant.

Adjusted the balance of blue circle (poison circle)

-It shortens the interval time of white circle (safety zone) shrinking. Now it's hard for players to stay in one area for a long time

-Reduces the maximum movement speed of the blue circle. In the competition, the shrinking speed of the blue circle will become slower and slower

-Increased damage of blue circle in Round 7, 8 and 9

-In addition to the first blue circle, the randomness of white circle (safety zone) positioning has been reduced by 1 / 3

-The final circle will be in the center of the white circle (safety zone), not in random places,