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What's the best rifle for peace elite? Ranking of the best rifle for peace elite

What's the best rifle for peace elite? Ranking of the best rifle for peace elite

4hw.com.cn: as an official authorized mobile game, the peace elite are very popular with players. Friends who play chicken eat know that the most important thing is to equip them. Bulletproof clothing, bulletproof helmets and medical supplies are all indispensable. The most important thing is to have a good rifle. Which rifle is the best for the peace elite? Let's take a look at the comprehensive strength ranking of peace elite rifle.

TOP1、Groza

First of all, the strongest one is groza. This rifle will only appear in airdrop, and the probability of its occurrence is not very high, so it is very difficult to obtain! The outstanding feature of this rifle is that it has great power in medium and long distance and high shooting rate in short distance. It is basically the late king of the gun!

TOP2、M416

Compared with the most comprehensive rifle, the full-automatic mode has a higher level of recoil force when compared with the scar strafing, resulting in the defect that the left and right jumps cannot be controlled. Generally, it is recommended to equip the vertical grip. If there is a muzzle compensator equipped with a triangular grip, the horizontal recoil force can be reduced. The long-range shooting ability is excellent. After the installation of the tactical butt, the shooting center will shift, and the recovery speed will be higher. After practice, the shooting can maintain a high frequency. However, due to the limitation of the initial bullet speed, the shooting center will shift

Shooting over 300 meters is not the best choice. In the current version, it's not very difficult to get two special parts grip and tactical butt. According to my experience, it's easy to match them in the field. This gun, as the main gun, can cope with all the fighting environments. It is a typical main gun.

TOP3、M16A4

The rifle with the highest upper limit, though not in full automatic mode, has the strongest in all rifles when three rounds of quick fire occur. A rifle that requires a lot of practice to master its melee ability. Its shooting interval (0.075), muzzle bounce, and initial bullet speed (900) are all the best of 556 rifles, so long-distance quick spot firing is its traditional advantage. A common secondary gun used by long Gunners in games. The disadvantage is 30-80m

In theory, it can control three rounds of strafing, but the fault tolerance rate is very low in practice. Red dot is recommended.

TOP4、Scar-L

At present, there is not one of the most stable rifles in the range of 30-80m. The main reason is that the recoil force is basically vertical upward, which is greatly improved after the installation of the vertical grip, the gun pressing is simple and easy to operate, and the strafing control ability is strong. The disadvantage is that long-range shooting is extremely painful, which greatly limits the long-range ability of the gun from hit deviation to muzzle bounce. The muzzle velocity is also the slowest of 556 rifles. Although it is not powerful, its voice is louder than anyone else. Generally

It is suggested to use the gun together with the sniper gun. It is mainly responsible for the strafing in the middle and short range. Holography is recommended.

TOP5、AK-M

The main battle type gun has a long effective range and is not easy to fly. After the version adjustment, a higher level of recoil force is added, and the impact point is very random, which is difficult to control even for professional players. Muzzle speed is the slowest of all rifles, and the ability to hit moving targets remotely is also painful. The main use environment is still the close combat auxiliary gun. The fully automatic firing contact within 20 meters is inverted. It has the advantages of easy access to ammunition and the power of two guns to explode the third level head. Should be in the current version

The weakest rifle. Holography is recommended.

The power is exactly the same as ak-m, but the speed of fire is exactly the same as scar and m416. So its theoretical DPS ranks very high among all guns. Because it's an airdrop rifle, it has many advantages in performance. The jump on the muzzle is slightly greater than that of AKM, but the recovery speed of the collimation is much faster than that of AKM, which means that the gun can be well controlled with rhythmic continuous firing. Because it is 7.62 ammunition, it is relatively difficult to obtain, but it is high in weight, and the initial speed of the bullet is slow, and the attack is more than

The 200m target is difficult to hit, and its location is very similar to scar-l. it is a main gun in the near combat mode of full automatic mode. Holography is recommended.

TOP6、M249

An underrated rifle. As an airdrop gun, it has several advantages: large ammunition reserve, saving backpack space, and first-class taxi; high initial bullet speed (915), accurate attack on long-range targets; powerful (44), and strong close combat ability. At the same time, recoil force and muzzle recovery speed are basically the same as 556 automatic rifle. When shooting on the ground, there is a bracket to reduce the recoil force -- it's an egg advantage, and it's basically useless. The main criticism is that the shooting mode can not be adjusted and continuous firing

The ability of single point to long-range target is weak in the state, but if there is a rhythm of continuous firing, it's really too good to hit mobile target. When the team game fires, the sound is loud and powerful, which can intimidate the enemy. Disadvantage: M249 is the slowest in the game, after all, it is heavy. Recommended with mirror - red dot - quadruple. Recommended operational environment - single row, four rows.

TOP7、SKS

After several adjustments, it became a very excellent gun. The initial data is basically the same as that of AKM (muzzle up jump and recovery speed), and the power is slightly greater than that of AKM but not beyond the critical point. With the support of a large number of accessories, the ability to move the target is terrible. One person is knocked down by three rounds, which breaks through the critical point of 556 rifle. In the tree forest battle, the ability to shoot is also very strong. The disadvantage is that the initial speed of the bullet is slow and the drop is obvious. It is necessary to adjust the density or lift the muzzle lightly when attacking the target within 300 meters. match

The most important part is the supporting plate, which is also relatively difficult to obtain (compared with the tactical butt). It's worth a gun if it's full. It is recommended to match four times of mirrors and to form teams in the combat environment.

TOP8、MEK-14

Compared with sks, the performance improvement is limited. The critical point of power is to kill at the first level. The rest is no different from sks. The muzzle up jump (1.7) is the largest of all Jedi survival long-range guns, which means it needs accessory support very much. However, it is dropped from the airdrop box. Unlike sks, which can start collecting accessories in the village, it means that it is difficult to use if you do not prepare accessories in advance. The initial speed of the bullet is good, but due to

Because of the recoil force, it is difficult to shoot and follow the gun quickly, which is not in line with the accurate rifle's suppression and positioning of the moving target. There is a bracket to reduce the recoil force when shooting on the ground -- it's an egg advantage, and it's basically useless in the current game mechanism. It's very interesting that the attached full-automatic mode has become the feature of firearms. After the expansion magazine is installed, mek-14's full-automatic close combat ability may be the strongest in the rifle series.