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What are the skill attributes of King glory crazy iron

What are the skill attributes of King glory crazy iron

Sihaiwang: we already know about the new heroes of the S9 season, so there is no suspense. This is the new hero of S10 season.

The cycle experience of "savings & rarr; burst" can always bring wonderful psychological feelings, which can be found in any form of game experience. This time, we decided to build a hero who can create such a psychological feeling by taking this cycle as the basis and carefully handling the cycle process.

In this way, his combat effectiveness should be from weak to strong. He does not have a great figure, a cold shining blade, he will not show a strong sense of oppression in front of the enemy. But in a knife and gun fight, as the enemy gets more and more exhausted, his body stores more and more energy, and the balance of victory begins to tilt a little bit. Based on this assumption, a man who is short, holding a generator like giant soldier, full of indomitable temperament, jumped to the paper.

Skills introduction

Passive - Fearless Chariot

Berserker's weapon will activate the current when it hits the enemy, and then charge the weapon. Common attack and skill regenerate 8 points of energy per hit (4 points for hit non hero units), and can store up to 90 points of energy. When the charge is greater than 30 points, the skill will get different strengthening effects. When using the enhanced skill, it will consume 30 energy points, and will not gain energy from hitting the enemy.

Blade of rupture

Berserker iron tries hard to deal physical damage twice by swinging the weapon forward horizontally. Every time an enemy hits, it recovers the HP of its fixed value plus the percentage of lost HP. Charging enhancement: increases skill damage and HP recovery.

Storm Strikers

Berserker iron charges forward in the package of electric energy, causing physical damage and 50% deceleration effect to enemies in the path for 1 second. After the charge, crazy iron's next three general attacks are strengthened, causing real damage each time. Charging enhancement: if the energy is more than 30 when releasing the first enhanced common attack, the damage of the third enhanced common attack will be increased, and 30 energy will be consumed when releasing the first enhanced common attack.

Position suppression

The crazy iron smashes the weapon to the ground heavily, making the current spread to the surrounding area. The current causes physical damage to the enemies it touches and short-term silence and deceleration. Enemies touched by electric current will also reduce physical attack due to paralysis, lasting for a period of time. Each time the current hits a target, it will absorb physical attacks for Berserker iron, lasting for a period of time, stacking up to 5 layers (the effect on non hero units is halved, and the number of layers is calculated independently). Charging enhancement: Increases damage, reduces target's physical attack and absorbs physical attack.