Sihai network

How to deal with the first person mode in peace elite

Sihainet: peace elite recently launched the first person mode. In this new mode, many third person plays are no longer applicable. So this time, let's talk about the first person play. Let's take a look.

Bunker function

The importance of bunkers is well known. In the third person, it is easy for an enemy hiding in a bunker to attack a moving target without a bunker. For example, we can see the target behind the bunker, but the target can not see us. In the first person mode, the situation is the opposite. Because of the change of the range of view, our vision behind the shelter will be blocked because it is close to the shelter. Instead, players without the shelter can easily determine your position according to the shelter, and then start to mount a gun. In this mode of fair vision between the enemy and us, it is often the first to mount a gun to shoot Home can easily take advantage.

information acquisition

In any mode, there are no more than two ways to obtain information, one is vision, the other is sound. In the third person mode, because we can take advantage of the third person's field of vision, in most cases, the amount of information obtained through 'seeing' is often greater than 'listening'. In the first person mode, the field of vision is narrowed. It is not only more difficult to obtain information through the field of vision, but also more dangerous to expose. Therefore, in the first person mode, auditory information collection is more important than visual field.

Gun advantage

It is believed that many players have experienced the experience of being shot down by the so-called Voldemort players with black guns. On the premise that the enemy and our shooting techniques are equivalent, the advantage of players with shelters is obviously greater than that of players without shelters. In the first person, it's completely reversed. Because of the vision, as long as we can see the opponent, the opponent can see us intuitively. Under this kind of naked four eyes transition, it often needs extremely quick response to the ability, so the first person's combat duration will be far faster than the third person's.

summary

According to the above content, the following points are summarized.

Firstly, the proportion of information acquired by voice is increasing, and the information acquisition is more fuzzy. To get more intuitive information, you need to be close to the target.

Second, the quality of shooting often determines the outcome of a wave of encounter war to a large extent. The advantages of ambush, crouching in the shade and other ways are not there.

Third, close to the opponent, plus face-to-face gun, generally speaking, the first person mode of play more tests the players' hard power, such as gun technique, and the game rhythm is faster, rarely two teams confront for a long time.