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King glory S11 season hero adjustment summary

Four seas network: King glory S11 season equipment and hero changes, small edition brings King glory S11 season hero adjustment summary S11 season equipment adjustment list. Come and have a look.

Equipment adjustment

1. Bully reassembly

This equipment not only provides a very strong endurance, but also provides a very considerable battle recovery, which makes the later part of the tank hero's survival ability exceed expectations, and the slow attack rhythm obviously damages the game experience. So we've removed his in combat regeneration, which should be more focused on providing a strong endurance than a frontal damage.

Remove the HP recovery effect in combat state

Life recovery rate remains unchanged after the war

2. Anti injury nail

The special damage settlement method of anti injury stab armour always brings trouble to players. The calculation method of 'damage before reduction' is very complex. A series of damage settlement processes such as damage attenuation, critical hit, block, physical defense and injury avoidance need to be considered, which often leads to some unpredictable problems. This time, we will use a new mechanism to settle the rebound injury, hoping to make its rules clearer.

At the same time, this equipment is too simple and direct for the shooter's counterattack way -- the close combat hero should keep absolute advantage when fighting with the long-range hero at close range, but if the two sides can open the distance, then they should return to the advantage range of the long-range hero. By increasing the mechanism of rebound damage attenuation with distance, we hope this equipment can better reflect this basic design principle.

Calculation method of rebound damage:

15% of the damage before reduction - 20% of the actual damage

Every 20 points of physical defense of the attacker will increase the damage by 1% and up to 100% (that is, 40% of the damage will be recovered)

The further away the attacker is from the victim, the lower the damage will be, and the maximum damage will be reduced to 70% at a distance of 800

Launch of new equipment

The book of breaking the army and the sage are two super top-level equipment designed for the core of physical and spell output. They can guarantee the numerical advantage of the core output hero in the later stage of the game by higher attributes and prices than other top-level equipment. However, as the core of physical output in the later period, Sagittarius hero has always lacked a super top-level equipment with attributes matching -- the breaking army lacks the necessary attack speed and critical attack attributes, and the cooling reduction attribute attached to the almost necessary breaking armor bow is of low value to Sagittarius hero whose main output means is general attack. Based on these problems, we have designed a new super top equipment, hoping to improve the in-house growth experience of Sagittarius heroes.

1. wearing a cloud bow

Price: 1100

Synthesis: Thunder blade + Dagger

Attribute: physical attack + 40, attack speed + 10%

Unique passive - Sunder Armor: + 10% physical penetration (double the effect when used by remote hero hero)

2. dawn

Price: 3400

Synthesis: cloud piercing bow + quick hit Gun + charging fist set

Attribute: physical attack + 50, attack speed + 35%, critical hit rate + 15%

Unique passive - Sunder Armor: physical penetration + 22.5% (effect doubled when used by remote hero hero)

Unique passivity: increases normal attack damage by 50 (the effect doubles when used by remote hero hero)