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What's the difference between lol hero League mobile games and end games? Comparison and difference

What's the difference between mobile games and end games? Recently, due to the launch of lol mobile game, for the old players of hero League, I'm afraid the most hope is that the mobile game can be completely restored. The following small series will bring players a comparative introduction to the mobile and end games of hero alliance. Let's have a look.

Comparison of mobile and end-to-end games

For the old players of hero League, I'm afraid the most hope is that the mobile game can be completely restored. However, limited to the operation and use habits of the mobile terminal, some changes will inevitably occur in the mobile game.

On the occasion of the 10th anniversary of the hero League, the fist company jointly announced several new tour works with Tencent. One of the most anticipated is the hero League mobile game.

So for players, what elements do the mobile game version of the MoBa game of the League of Heroes (LOL) need to contain to be the lol with a soul?

conclusion

1. Operational continuity and comfort

2. Whether the core content of end tour exists, such as vision mechanism, map (including wild area resources), economic source mode, active and passive equipment, etc

3. Differentiation from similar competitive products

4. Game duration

So let's compare the difference between the exposed part of the mobile game and the end game.

(of course, the current content is for reference only, and everything shall be subject to the final version of mobile game)

comparative analysis

UI

Needless to say, just from the exposed content, the style of mobile game is very close to end game.

Talents and Summoner skills

As early as the S8 period, the fist company had decided to merge runes and talent systems to create a new talent system.

At present, there is no detailed exposure of the mobile game. We can only speculate from the screenshot clues, which shows the dual Summoner skills and cornerstone talents.

Among the summoner skills, I believe that the most confused thing for players is transmission. It is needless to say that everyone knows the importance of transmission in the game. The acceleration of the game rhythm of mobile games leads to the reduction of the map and faster support. Therefore, it is still uncertain whether the game will retain the transmission mechanism.

Combat play

Operation mode

With the release of publicity video, the operation mode of wheel (anti harmony) disc is now a certainty. Moreover, the released video content also includes heroes who compare eating operations such as asso and robbery. When the end game is transplanted to the hand game, some subtractions are generally made for the fluency of operation, such as weakening the manual part of some instruction operations or having a certain automatic mechanism, or changing the use mechanism of some skills in time to make it more suitable for the mobile end.

Admittedly, the official himself has also frankly said that the hero League mobile game is not a game version directly transplanted from the end game. In addition, there are great differences in the operation of the end game and the mobile game. In fact, we'd better expect the game to be a MoBa game with good operation feel. It's still impossible to be the same as the end game.

Map

Different MoBa games have different map layouts. In addition to the classic 3-line shunting, lol provides rich playing methods for players with the planning of wild areas and the benefits of wild monsters. Barons on the road and dragons in various forms on the road, especially the battleground of strategists. As one of the characteristics of lol play, it is also an important embodiment of player tactics.

It can be found in the figure that most of the wild monsters in the mobile game version have been retained, and the giant dragons (earth dragons in the figure) are also divided into different types.

Of course, we can still see the difference by looking carefully. The settings of front tooth tower and crystal are removed from the mobile game, which is also to shorten the game time.

equipment

The equipment trading operation of the game is not different from the glory of the king. At the same time, it also has one click to buy quickly. Moreover, from the trial video, we can also observe that the game can only buy equipment after returning to the city or when it dies, just like the end game.

At present, it is doubtful how much end game is reserved in the number of equipment, and how to operate directional and non-directional equipment that need to be triggered actively?

Economics

The sources of the economy are nothing more than replenishing troops, towers, wild resources, and killing.

The key controversy on Mobile Games lies in the recruitment economy. On mobile devices, especially MoBa games operated by wheel (anti harmony) disk, replenishment has always been a difficulty. In the glory of the king, the replenishment of soldiers was once weakened, and even if it can't be replenished, you can get the economy.

If the hand tour of the hero alliance operated by the same wheel (anti harmony) disk weakens the replenishment economy, it is bound to offend some old players of the end tour; The strict control of the replenishment economy will greatly increase the difficulty of the game due to the short board limitation of the wheel (anti harmony) disk operation itself. Which is better or worse? Tencent, which holds users' big data, must have the answer in mind.

view

In professional competitions, we can often see that players often fail to walk and catch people because of their inferior vision, or lose map resources. The game not only retains the setting of war fog, but also has the theory of inserting eyes to dispel the fog.

At present, there are still questions about which way of eye arrangement will be adopted in the end?

The above is the comparative introduction of "hero alliance" mobile game and end game. I hope players will like it.