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What gun does peace elite novice use? Introduction to gun selection skills of peace elite novice

What gun does peace elite novice use? Introduction to gun selection skills of peace elite novice

4hw.com.cn: the peace elite has been very popular in the past two years. The game of hundreds of people running away is thrilling and exciting. For many new players, in the face of many weapons, you don't know which to choose? Let's take a look at the introduction of gun selection skills for novices of peace elite?

First of all, the peace elite allows players to carry two weapons. It is recommended that players carry a rifle as the main weapon, and the secondary weapons are shotgun, sniper gun and submachine gun to deal with special situations. Rifle is a weapon suitable for various situations and distances, so it is best to use rifle as the main weapon. If you can't find a suitable rifle as the main weapon for the time being, you can replace it with ump9 or an expanded vector. Secondary weapons are generally used to deal with guns used in special situations. Shotguns and submachine guns have advantages in close combat, while sniper guns are used to snipe middle and distant targets. Therefore, in the double platoon, my secondary weapon is often a sniper gun, and my teammates usually take a shotgun. In order to avoid being in a hurry when facing long-distance and close to face targets, they all have their own division of labor.

What weapon is good?

It doesn't say that if you get a weapon, you will be able to eat chicken. A reasonable weapon matching is just to improve the probability of eating chicken. Therefore, don't superstitious about the XXX weapon thief that XX told you. If you take it, you will kill all sides and eat chicken directly. Suitable for their own use is the best.

Weapon recommendation for novices: (don't consider empty throwing gun first)

Rifle: m416 & gt; SCAR> AKM≈ M16A4

Reason: M4 should be regarded as the strongest rifle among the peace elites. Some people say that groza will hurt more than M4, but there are too many accidents such as air drop. You don't know whether to pick it up or live. In contrast, the M4 with full picture brush is easy to obtain. The M4 can be equipped with the most accessories, including muzzle, grip and cartridge clip. With each accessory, the attributes of the M4 will be improved, and the recoil force and firing speed of the M4 are the best in the rifle. The so-called 'no change for full allocation', a full allocation M4 is your most reliable partner in the peace elite. Scar requires fewer accessories. One grip can improve a lot, but the firing speed is slower than M4. When there is no tactical butt, I will choose scar. M16 does not have full-automatic mode. It is still very strong after getting used to the continuous mode. AKM has high damage but large recoil.

Sniper gun: 98K, sks, mini14

Sniper gun: 98K, sks, mini14​&# 8203;&# 8203;&# 8203;&# 8203;&# 8203;&# 8203;

Reason: 98K can explode the primary head and secondary head with one shot, which can reduce the staff of the opposite side instantly. I have a great advantage when dealing with the gun. When I don't have a tertiary head, I will avoid dealing with 98K.

Sks has high damage and is a continuous sniper. One shot is not dead. Another shot can provide long-distance fire suppression. It can hit the opposite side and can't lift its head. The performance of sks is terrible. Recommended accessories: vertical grip, compensator (silencer for single row), rapid capacity expansion and cheek support plate.

Mini14 uses a 5.56mm sniper with 20 5.56mm bullets in one magazine, with high fault tolerance and less accessories. It is very suitable for beginners to hit long-range targets.

Shotgun: s12k​&# 8203;&# 8203;&# 8203;&# 8203;&# 8203;&# 8203;

S12k is the most special of the three shotguns. Although it is a shotgun, it can be equipped with rifle accessories, even sight. Although it has no soft use, the core accessory is a fast expansion cartridge clip. After expansion, it has 8 rounds of bullets. If used well, this gun can destroy the team. There are few requirements for the muzzle. If there is a rifle muzzle, it is recommended to install it on the rifle first.

Submachine gun: ump9​&# 8203;&# 8203;&# 8203;&# 8203;&# 8203;&# 8203;

Ump9, commonly known as car king, has three shooting modes. In the fully automatic mode, it has fast firing speed and strong stability, and is easy to control. It is very suitable for medium and short-range fighting. After aiming at the target, simply splash water (splashing means strafing), you will find that the enemy will soon fall under your 'sudden'. It is a submachine gun suitable for beginners. If you have not played shooting games or are not familiar with eating chicken, it is recommended to start with this gun. There are many accessories that can be added, which is very suitable for novices to understand the knowledge of accessories. Of course, the damage may be a little insufficient when playing in the back, because most people in the final circle are second-class A and second-class heads. Players with good character have third-class A and third-class heads. UMP they are still a little weak in the face of these enemies.

The general personal weapon matching is: m416 / scar / AKM + 98K / sks. The individual has always been the role of commander + sniper in the fixed team.

I have a teammate who likes to play close combat. He is usually m416 / scar / AKM / m16a4 / ump9 + s12k / s686

Another non mainstream teammate likes to take two rifles: m416 / scar / AKM / m16a4 with double lens + m416 / AKM / m16a4 with high lens

These collocations are OK. As long as you have a good time, you'll be fine.

In addition, you must pick up the pan!!!!!