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Jedi survival: peace elite what are the skills of eating chicken in the villa area? Jedi survival: c

Jedi survival: peace elite is a very popular game, but for many Xiaobai who have just started playing this game, how to fight in the villa area of peace elite is a difficult problem. The small editor of this article brings you the chicken eating strategy of Jedi survival: peace elite. Let's have a look.

How to fight in the Jedi survival peace elite villa area?

The villa area is located in the middle of the map, which eliminates the pressure of "running poison" in the early stage of the game, and the resource point is simple, which can refresh advanced materials. These three points endow the villa area with special charm.

Introduction to geographical location and resources

The 'villa area' is located in the middle of the desert map and can be located in the first wave safety zone in most cases. In this way, players can avoid the pressure of 'running poison' in the early stage. Secondly, the villa area is close to many resource points such as St. Martin, water plant, piccado and cemetery. Basically, players choose this as the landing point. In the early stage, they have to face the threat of players who jump here, and in the later stage, they have to face the enemies transferred from other resource points, especially St. Martin. It can be said that players who choose to land in the villa basically have no time to collect materials safely. You are greeted only by constant rigid guns, which is a real rigid gun holy land.

Although the villa area is only a two-story building, it is an advanced resource point that can refresh 'Level 3 a' and advanced firearms, and the materials are extremely rich. This also supports the weapon needs of the hard gun players who landed here. Basically, players can pick up guns in any room, corridor and swimming pool in the villa area, which is worthy of the name "fight when landing".

Villa map distribution

The whole villa area presents a 'Hui' shaped architectural structure, with a two-story structure on the southeast and a one-story structure on the northwest. In the West and south of the villa area, there is a 'horse shed' and a two-story building as the foil of the building. If the player makes a mistake in landing in the early stage and cannot land in the main building of the villa area at the first time, he can choose to land in the horse shed or small building, collect guns, and then enter the villa.

In addition, there are several wild area resource points near the highway around the villa area. When players decide to give up landing in the villa area, they can choose to land in these areas for material collection, and then move to other resource points.

Jump point recommendation and actual combat play

Players should pay attention to look around when opening the umbrella and remember the approximate number of players landing. Then, the player's first landing position is the second floor balcony in the south. Usually, players can pick up guns directly on the balcony and shoot at players who land slower than themselves or in the central open space swimming pool. This point is also the best firing position for the northern and Western enemies after the player controls the southern floor.

The staircase in the southeast of the villa area is the key point connecting the first floor and the second floor, and it is also a place where fire exchange is more likely to occur. Players can block the position here in advance, use the bunker and field of vision, judge the enemy's trend through the sound of footsteps, and then make the most favorable judgment for themselves.

Basically, there are more indoor street fighting scenes in the villa area. Players can consider carrying some tactical props such as grenades, and guns can choose a shotgun and submachine gun. Therefore, players landing with a shotgun has been very threatening and combat effectiveness.

Of course, players can also choose the peripheral play method, that is, they don't excessively enter the villa area, but choose to swim around the periphery and use the gap between indoor firefights of other players to 'steal'. This kind of play only needs to face the enemies inside the villa area in the early stage, and there is no need to worry about people coming behind. However, in the later stage, we must pay attention to the enemies transferred from other points such as St. Martin.

summary

In the battle in the villa area, the first test is the player's parachute jumping skills. Whether he can land and pick up the gun at the first time is the key. Secondly, it is the player's personal close-up gun ability and timing judgment. Remember to pay more attention to the sound of footsteps and guns, always check the reminder signals on the small map, judge the approximate position and situation of the enemy, and use the gap between the exchange of fire with other enemies to catch cicadas by Mantis and yellow finches.

The above is the Jedi survival and peace elite villa chicken eating strategy brought by Xiaobian. Do you understand?